![]() Then, select the height map you have export from 元DT. In order to import the height map, select the terrain settings, go to the Heightmap section and click on Import Raw. Now, we are going to import the height map and the texture map into this terrain. This will create a new object with the Terrain component. In this project add a new Terrain object (right-click on the hierarchy and select 3D Object -> Terrain). First, open the Unity project you have created. We are going to export it in the PNG format. Select the texture map tab, right-click on the map and select Export. The texture map can be exported in a similar way. I’m going to create a folder called 元DT in the Assets folder of my Unity project, so that I can export the 元DT files there. Unity only imports RAW, so we need to export it in this format. In order to export the height map, select the heightfield tab, then right-click on the map and select Export. What we need to do now is exporting the height map and the texture map, so that we can import them later in Unity. In the end, l3dt will generate a map like this one. For each map, you can leave the default parameters. In the end, we are only going to use the height map and the texture map, but generating the other maps will add information to the texture map in the end. In the calculation queue window, select all maps to be created. You can leave the other parameters in their default values. ![]() In this tutorial, I’m going to generate a map with size 512×512. ![]() Then, open it and select File -> New project. Start by downloading and installing the program. This tool allows you to generate huge world maps which you can import in Unity later. The tool we are going to use is called 元DT. Since the focus of this tutorial is on how to handle such world map, and not on how to create it, we are going to use an automated tool to create the map. There are different ways to create the world map of your game. AVAILABLE FOR A LIMITED TIME ONLY Creating the worldīefore starting the tutorial, create a new Unity project. ![]()
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